STMesh MeshCore

Details and info about the Southern Tier MeshCore networks

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MeshCore

Below are some details about the MeshCore network in our region.


Learn More: Getting Started

Coverage Map

Color Meaning
Green BIDIR (Bidirectional) - Confirmed two-way coverage.
Cyan DISC (Discovery) - Discovery packet sent and reply heard.
Orange TX (Transmit) - Message sent, but no repeat was heard.
Purple RX (Receive) - Heard traffic while in RX mode.
Grey DEAD - Repeater heard the ping, but it did not make it into the wider mesh.
Red DROP - Failed ping. No repeats heard, did not make it into the wider mesh.

LocalSettings

Below are the local settings for the MeshCore network in our region. These are based on USA preset.


  • Preset: USA/Canada
  • Frequency: 910.525 MHz
  • Bandwidth (BW): 62.5 kHz
  • Spreading Factor (SF): 7
  • Coding Rate (CR)*: 5
  • Transmit Power: 22 dBm

*Coding Rate (CR) is a measure of error correction. A higher CR means more redundancy and better performance in noisy environments, but it also reduces effective data throughput.


The default CR of 5 is a good balance for most use cases, but you can adjust it based on your specific needs and conditions.


Local Channel

A local #stmesh channel is in use to allow public, but scoped discussion that doesn't flood the general public channel.


Local Room Server

We have a local room server running in the region that anyone can connect to.


It’s a great way to test your setup and see messages from the local mesh without needing to connect to the wider network.


To connect, use the following settings:


  • Server Name: STMesh.net
  • Password: hello

Feel free to connect and say hi! Leave a message for others to see.

Repeater IDs Usage

The 1-Byte Limitation


In 1-byte mode, repeaters are identified using the first two characters of their Public ID (e.g., A1, 4F, 09). Since this is only two hexadecimal digits long, there are only 254 possible combinations (01 to FE...00 and FF are reserved in the MeshCore firmware).


As the number of repeaters in a region increases, it becomes statistically inevitable that two completely different devices will end up with the same Short ID.


When this happens, it is called a Collision.